11/8/2023 0 Comments Blizzard battle.net black ops 4![]() ![]() So, for example, Raid and Stronghold maps are combined together to form a high-end housing block, and it's inserted into the appropriate area of the map. Additionally, as long-term COD fans have noted, key elements of prior MP maps are incorporated into the Blackout environment. The Blackout map also benefits from interior detail built with the same kind of expertise that goes into the standard multiplayer maps - there's far less of the random, barren building design seen in PUBG. Here's an extended documentary video of our discussion with the Treyarch and Beenox team, covering PC, Blackout, and more. Essentially, Treyarch's designers can 'paint' the world in broad strokes, with procedural generation used to create micro detail, before the artists go in to handcraft extra detail. It's called Super Terrain - originally designed for another project, but instrumental in creating a world as rich as Blackout's. In terms of innovation, Treyarch actually deployed work-in-progress technology that proved invaluable in creating the Blackout environment. "We broke through every engine limit - which is a effectively a number to keep us from hurting ourselves - but it's not real because you break through the number and you optimise and then you break through and you optimise," says David Vonderhaar. It's about continual technological innovation but part of this process is down to a focus on optimisation. Where the COD games continually excel year upon year is in just how much technology they cram into the 16ms render time necessary to hit the target 60 frames per second. This is a very talented group of graphic and core engineering and online engineering who've been developing this technology for a very long time, so the reason why folks might say that it's not capable of doing this is because we hadn't done it before, but just because we haven't done it before doesn't necessarily mean that it can't do it." ![]() ![]() "I understand why people might have that perspective, but it's actually not a fair assessment of the technology that we use. "I understand the perspective people have about what the game engine that we use and have available to us can do or not do," says David Vonderhaar, studio design director of Call of Duty: Black Ops 4. ![]() How does an engine traditionally associated with tighter multiplayer maps and a linear campaign cope with this new challenge? And it does so while retaining the series' signature target 60fps. Blackout transfers all of this learning - with further, extensive tweaking - into battle royale, a totally different kind of combat both in terms of environments, detail and of course, player count. It's all framed by an innate understand of how a weapon should feel in the hand, how it fires and the damage it produces. On paper, the concept is compelling - the COD studios have spent 11 years defining, tightening and refining a killer multiplayer experience based on fast movement and short, sharp, brutal encounters. And yes, we asked the question - will the single-player campaign ever return to Black Ops?Īt this point, arguably BLOPs 4's biggest draw is inescapably Blackout - and from a Digital Foundry perspective, we've found the beta period especially fascinating. What we're looking at here is the biggest fundamental shift to the COD proposition since Modern Warfare - and in fact, depending on the success of the new game, the make-up of a COD series entry may never be the same again.ĭuring the recent EGX Berlin - where developer Treyarch hosted a panel - Digital Foundry had the chance to sit down with members of the development team to discuss the game, the stronger emphasis on PC, how the team tackled battle royale and the technological challenges in integrating this new game mode with their existing technology. But there's more - including a concentrated focus on making the PC version of the game the best it can possibly be, while simultaneously moving the title to Blizzard's for the first time. We're mere days away from the launch of Call of Duty: Black Ops 4 - a game that takes the series in brand new directions, removing the campaign element completely and introducing us to Treyarch's take on battle royale. ![]()
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